Dev Log 3


Dev Log 3 - Coyote Time 

Today I finished the second part of the tutorial which implemented acceleration, deceleration, coyote time and jump input buffering. Then I deviated away from the tutorials to add double jump. Next up will be dashing both on the ground and in the air, I don't expect to keep either of them for my current project, but I will need to know it for DttF, so I am going to learn it. These weekday posts aren't going to be very juicy with my limited time and remaining brain power.

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