Dev Log 2


Dev Log 2 - Totally Modular, dude!

Today I started working on my next little project to help learn Godot better and I detoured off to work on some player physics for a platformer because an awesome tutorial was going over how to get modular with the aspects of the player and enemies, which is something that I needed to learn to help me scale DttF. 

Instead of coding the components directly into the player script itself, this lets me keep my player script shorter, easier to read, and also allow me to reuse code for any other entity that may share these components. Here's the tutorial for fellow Godot devs!

That's all for today, not a lot of time to work on projects after work unfortunately.

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